Demo for my 1st year digital painting students @scuoladelfumetto.
This is part of the work simulation I have students do at the end of the first term where after focusing on light, forms and materials we paint a lil prop illustration for a hypothetical fantasy RPG book.
It's not as finished as I'd like it do be for an actual deliverable but I only had 90 min so i just tried to get as far as possible and get the idea across.
Scroll down for timelapse!
Hear ye hear ye guys!
First episode of a new series called ArtFeedback where I go over paintings that I receive in a dedicated inbox and provide paintovers/feedback explaining my thought process!
If you're interested in submitting anything check out the vid description
In this video I will briefly talk about the importance of being flexible in this line of work while showing a timelapse of an illustration I made according to that very same topic.
Hello everyone!
Recently I had the chance to work on a project illustrating fantasy props for an unofficial D&D 5e campaign settings.
After that I did a live demo for my digital art student @ the "Scuola del fumetto di milano" and I figured it would've been interesting to share the results.
I came up with this workflow cause I needed to be able to create a finished illustration in 2 hours top given the constraints of the job.
The first step usually revolves around presenting a couple rough line sketches to the client like so, these shouldn't take me more than 5 min each.
After this initial step, the client selects the design and gives feedback if any to move forward. Then I produce a very quick color rough just to get a feel of what colors I want in the piece
and after this we simply move into finalizing the illustration with the remaining time. I just pick a convenient light source, stick to a single flat textured brush to avoid wasting extra time and just flatten lines and colors and paint directly on a single layer
Final Result
That is all!
Thanks fo tuning in :D